Mesh VertexCurvature
| 
 | 
| Menu location | 
|---|
| Meshes → Curvature plot | 
| Workbenches | 
| Mesh | 
| Default shortcut | 
| None | 
| Introduced in version | 
| - | 
| See also | 
| Mesh CurvatureInfo | 
Description
The Mesh VertexCurvature command creates Mesh Curvature objects for mesh objects. A curvature object displays the curvature of a mesh using different colors for the convex, flat and concave parts.
Example of a Mesh Curvature object
Usage
- Select one or more mesh objects.
- There are several ways to invoke the command:
- Press the Curvature plot button. 
- Select the Meshes → Curvature plot option from the menu. 
- Select the Curvature plot option from the Tree view context menu or 3D view context menu. 
 
- Press the 
Properties
For a Mesh Curvature object the following properties are available in the Property editor. Select the Show all option from the Property editor context menu to display the hidden properties.
Data
Base
- DataLabel (String): a user editable name for the object, an arbitrary UTF8 string.
- DataSource (Link): a link to the mesh object.
Base
- DataCurv Info (CurvatureList): a list of curvature information.
- DataExpression Engine (ExpressionEngine): a list of expressions.
- DataLabel2 (String): a user editable description for the object, an arbitrary UTF8 string that may include newlines.
- DataVisibility (Bool): if set totrue, the object appears in the 3D view.
View
Base
- ViewDisplay Mode (Enumeration):Absolute curvature(default),Mean curvature,Gaussian curvature,Maximum curvature,Minimum curvature.
- ViewOn Top When Selected (Enumeration):Disabled(default),Enabled,Object,Element.
- ViewSelection Style (Enumeration):Shape,BoundBox(default).
- ViewShow In Tree (Bool): if set totrue, the object appears in the Tree view.
- ViewVisibility (Bool): if set totrue, the object appears in the 3D view.
Base
- ViewTexture Material (Material): an App Material associated with the object.
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces
 User documentation
 User documentation
        - Getting started
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- Help: Tutorials, Video tutorials
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- Hubs: User hub, Power users hub, Developer hub
